gae_wild_jam/scripts
Jaro Winkelhausen 01648c5939 add feature to wave logic for boss wave (#9)
Reviewed-on: #9
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
2026-04-15 18:19:55 +02:00
..
DropsBase.gd Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
DropsBase.gd.uid added animated apple drop with tween 2026-04-13 18:52:54 +02:00
Perk.gd improved card size 2026-04-15 16:09:46 +02:00
Perk.gd.uid implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
ProjectileBase.gd split hurt and die options on the base enemy 2026-04-14 14:41:51 +02:00
ProjectileBase.gd.uid Added Fireball mechanic 2026-04-14 12:00:32 +02:00
SpawnEntry.gd added spawn variants 2026-04-14 14:44:12 +02:00
SpawnEntry.gd.uid added spawn variants 2026-04-14 14:44:12 +02:00
SpawnStage.gd add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) 2026-04-15 17:34:40 +02:00
SpawnStage.gd.uid add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) 2026-04-15 17:34:40 +02:00
StageEntry.gd add feature to wave logic for boss wave (#9) 2026-04-15 18:19:55 +02:00
StageEntry.gd.uid add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5) 2026-04-15 17:34:40 +02:00
apple.gd cauldron change color based on collected fruits 2026-04-14 16:35:50 +02:00
apple.gd.uid Added Cauldrons and bruning Animation 2026-04-14 09:33:50 +02:00
blue_slime.gd fixed issue where the closer the enemies get to the with the slower they become (#7) 2026-04-15 17:57:41 +02:00
blue_slime.gd.uid added blue slime and fitting death animation for the directions off travel 2026-04-14 13:22:19 +02:00
camera_2d.gd Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
camera_2d.gd.uid Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00
cauldron_bar.gd Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 19:48:21 +02:00
cauldron_bar.gd.uid Added Fireball mechanic 2026-04-14 12:00:32 +02:00
drop_manager.gd implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
drop_manager.gd.uid Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
drop_table.gd Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
drop_table.gd.uid Added Apple Drop on dying Slimes 2026-04-13 18:09:20 +02:00
enemy_base.gd fixed issue where the closer the enemies get to the with the slower they become (#7) 2026-04-15 17:57:41 +02:00
enemy_base.gd.uid added EnemyBase Class and made Slimes die on contact with player 2026-04-13 12:52:53 +02:00
explosion.gd fixed explosion calculation and finished cards + xp bar 2026-04-15 17:22:15 +02:00
explosion.gd.uid implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
fire_slime.gd fixed issue where the closer the enemies get to the with the slower they become (#7) 2026-04-15 17:57:41 +02:00
fire_slime.gd.uid add new fire slime with three hp (#3) 2026-04-15 17:05:54 +02:00
fire_swirl.gd added a new weapon fireswirl that gets triggered by two apples and a grape 2026-04-14 18:33:40 +02:00
fire_swirl.gd.uid added a new weapon fireswirl that gets triggered by two apples and a grape 2026-04-14 18:33:40 +02:00
fireball.gd fixed explosion calculation and finished cards + xp bar 2026-04-15 17:22:15 +02:00
fireball.gd.uid Added Fireball mechanic 2026-04-14 12:00:32 +02:00
grape.gd cauldron change color based on collected fruits 2026-04-14 16:35:50 +02:00
grape.gd.uid added dropsbase to grapes extend 2026-04-14 14:56:21 +02:00
level_up_manager.gd fixed explosion calculation and finished cards + xp bar 2026-04-15 17:22:15 +02:00
level_up_manager.gd.uid implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
mainmenu.gd renamed music&sfx folder 2026-04-13 13:37:36 +02:00
mainmenu.gd.uid Implemented background, adjusted camera and created base for a main menu 2026-04-12 22:04:09 +02:00
music_manager.gd implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
music_manager.gd.uid implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu 2026-04-13 12:55:13 +02:00
options_menu_ingame.gd implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
options_menu_ingame.gd.uid implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
pause_menu.gd implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
pause_menu.gd.uid implemented pause menu, fixed bug of music not looping 2026-04-15 10:46:27 +02:00
perk_card.gd fixed explosion calculation and finished cards + xp bar 2026-04-15 17:22:15 +02:00
perk_card.gd.uid created card ui 2026-04-15 07:11:06 +02:00
perk_effects.gd translated perks desc and name 2026-04-15 18:03:56 +02:00
perk_effects.gd.uid implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
player.gd implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
player.gd.uid added game root node and player scene. also created assets, scenes and scripts folder 2026-04-12 13:43:44 +02:00
shuriken.gd implemented level up and perk system and 3 choosable perks on level up 2026-04-14 19:43:45 +02:00
shuriken.gd.uid Added homing shuriken and fixed Viewport 2026-04-14 14:06:43 +02:00
slime.gd fixed issue where the closer the enemies get to the with the slower they become (#7) 2026-04-15 17:57:41 +02:00
slime.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
spawn_control.gd add feature to wave logic for boss wave (#9) 2026-04-15 18:19:55 +02:00
spawn_control.gd.uid implemented enemy spawn logik and witch chasing 2026-04-12 18:27:14 +02:00
witch.gd Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-04-14 19:48:21 +02:00
witch.gd.uid Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes 2026-04-13 22:49:06 +02:00