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Hello, thank you for downloading my assets. I hope you enjoy!
|
||||
|
||||
16x16 Fantasy icon Pixel Art Pack
|
||||
by Plopstudio
|
||||
|
||||
LICENSE-Free
|
||||
|
||||
You MAY:
|
||||
- Use these assets in non-commercial projects
|
||||
- Modify, recolour, or resize the assets
|
||||
- Use them in multiple projects
|
||||
|
||||
You MAY NOT:
|
||||
- Resell or redistribute these assets
|
||||
- Claim the artwork as your own
|
||||
- Include them in other asset packs for sale
|
||||
|
||||
Thank you for supporting my art!
|
||||
I’d love to see what you create with these assets.
|
||||
|
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shake_intensity = intensity
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func _process(delta: float) -> void:
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if shake_duration > 0:
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shake_duration -= delta
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offset = Vector2(randf_range(-shake_intensity, shake_intensity),
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|
||||
[ext_resource type="Script" uid="uid://coplu13jpw4xq" path="res://scripts/camera_2d.gd" id="3_kvpfn"]
|
||||
[ext_resource type="Script" uid="uid://dovkm6w8af08x" path="res://scripts/spawn_control.gd" id="6_p57ef"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4i3fnr6gpjp" path="res://assets/tileset/Tiled_files/details.png" id="7_gee14"]
|
||||
[ext_resource type="PackedScene" uid="uid://b4v0ntaukg2je" path="res://scenes/witch.tscn" id="7_u5sy4"]
|
||||
|
|
@ -2350,6 +2351,7 @@ position = Vector2(355, 172)
|
|||
position = Vector2(1, 5)
|
||||
anchor_mode = 0
|
||||
zoom = Vector2(2.11, 2.11)
|
||||
script = ExtResource("3_kvpfn")
|
||||
|
||||
[node name="SpawnControl" type="Control" parent="." unique_id=1780647990]
|
||||
layout_mode = 3
|
||||
|
|
@ -2359,6 +2361,7 @@ offset_bottom = 40.0
|
|||
script = ExtResource("6_p57ef")
|
||||
|
||||
[node name="SpawnTimer" type="Timer" parent="." unique_id=1852920556]
|
||||
wait_time = 0.203
|
||||
autostart = true
|
||||
|
||||
[node name="Witch" parent="." unique_id=1188927311 instance=ExtResource("7_u5sy4")]
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
[gd_scene format=3 uid="uid://b4v0ntaukg2je"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://lrvml2008cwk" path="res://scripts/witch.gd" id="1_b1vsk"]
|
||||
[ext_resource type="Texture2D" uid="uid://dw8pn36yok5jq" path="res://assets/Witch/PNG/24x32/witch-002-SWEN.png" id="1_hgjeu"]
|
||||
|
||||
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_gyfn7"]
|
||||
|
|
@ -246,6 +247,7 @@ animations = [{
|
|||
}]
|
||||
|
||||
[node name="Witch" type="CharacterBody2D" unique_id=1188927311]
|
||||
script = ExtResource("1_b1vsk")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=774888103]
|
||||
position = Vector2(0, 3)
|
||||
|
|
|
|||
|
|
@ -4,10 +4,12 @@ class_name DropsBase
|
|||
var witch
|
||||
var player
|
||||
var is_spawning = true
|
||||
signal collected
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
body_entered.connect(_on_body_entered)
|
||||
witch = get_node("/root/Game/Witch")
|
||||
collected.connect(witch._on_collect)
|
||||
player = get_node("/root/Game/Player")
|
||||
_animate_spawn()
|
||||
pass # Replace with function body.
|
||||
|
|
@ -25,6 +27,7 @@ func _get_random_landing_position() -> Vector2:
|
|||
return Vector2(offset_x,offset_y)
|
||||
|
||||
func _animate_spawn() -> void:
|
||||
is_spawning = true
|
||||
var jump = create_tween()
|
||||
var landing = _get_random_landing_position()
|
||||
jump.tween_property(self, "global_position:x", landing.x, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
|
||||
|
|
@ -40,6 +43,7 @@ func _on_body_entered(body: Node2D) -> void:
|
|||
pass
|
||||
|
||||
func collect():
|
||||
is_spawning = true
|
||||
var position_drop = create_tween()
|
||||
var target = witch.global_position
|
||||
position_drop.tween_property(self, "global_position:y", global_position.y - 20, 0.2).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
|
||||
|
|
@ -48,4 +52,5 @@ func collect():
|
|||
position_drop.tween_property(self, "global_position:x", target.x, 0.5).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
|
||||
await position_drop.finished
|
||||
var scale_tween = create_tween()
|
||||
collected.emit(self)
|
||||
scale_tween.tween_property(self, "scale", Vector2.ZERO,0.2)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,16 @@
|
|||
extends Camera2D
|
||||
|
||||
var shake_duration = 0.0
|
||||
var shake_intensity = 5.0
|
||||
|
||||
func shake(duration: float, intensity: float) -> void:
|
||||
shake_duration = duration
|
||||
shake_intensity = intensity
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
if shake_duration > 0:
|
||||
shake_duration -= delta
|
||||
offset = Vector2(randf_range(-shake_intensity, shake_intensity),
|
||||
randf_range(-shake_intensity, shake_intensity))
|
||||
else:
|
||||
offset = Vector2.ZERO
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://coplu13jpw4xq
|
||||
|
|
@ -12,6 +12,7 @@ var death_sound = preload("res://assets/music&sfx/sfx/hit2.wav")
|
|||
signal died
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("enemies")
|
||||
died.connect(get_node("/root/Game/DropManager").on_enemy_died)
|
||||
witch = get_node("/root/Game/Witch")
|
||||
player = get_node("/root/Game/Player")
|
||||
|
|
|
|||
|
|
@ -0,0 +1,18 @@
|
|||
extends CharacterBody2D
|
||||
|
||||
var camera
|
||||
var test_apocalypse = 0
|
||||
|
||||
func _ready() -> void:
|
||||
camera = get_node("/root/Game/Camera2D")
|
||||
func _physics_process(delta: float) -> void:
|
||||
# Add the gravity.
|
||||
pass
|
||||
|
||||
func _on_collect(DropsBase):
|
||||
test_apocalypse += 1
|
||||
if test_apocalypse == 3:
|
||||
get_tree().call_group("enemies", "_die")
|
||||
test_apocalypse = 0
|
||||
camera.shake(0.3,0.8)
|
||||
pass
|
||||
|
|
@ -0,0 +1 @@
|
|||
uid://lrvml2008cwk
|
||||