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# Hexwarden
> **Brew. Cast. Survive.**
A top-down survival roguelike where you play as a witch holding her ground against endless waves of slimes. Collect magical fruits, brew powerful potions, and unleash devastating spells — for as long as you can.
Built with **Godot 4.6** as part of a university game engineering course at Hochschule Mannheim.
🎮 **[Play on itch.io](https://mik141.itch.io/hexwarden)**
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## Gameplay
Enemies swarm in from all sides. Your only weapons are the spells you brew.
- Move with **WASD**
- Slimes drop **fruits** when killed — run over them to collect
- Fill all **3 cauldron slots** to trigger a brew and unleash a spell
- The fruit combination determines the spell
- Earn XP from kills → **level up** → choose one of multiple Perks
- Survive as long as possible
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## Team
| Name | Role |
| Jaro Winkelhausen | Game Development |
| Arthur David | Game Development |
| Meik Schürmann | Game Design, UI & Menu System |
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## About the Project
Hexwarden was built for the *Game Engineering* course (Prof. Dr. Kai Eckert, Hochschule Mannheim, SS 2026). None of us had significant game development experience when we started — this is a learning project made with a lot of trial, error, and genuine enthusiasm for the genre.
Inspired by [Vampire Survivors](https://store.steampowered.com/app/1794680/Vampire_Survivors/).
We're still actively developing it — expect bugs, rough edges, and future updates.
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## License
This project was created for educational purposes. Assets from third-party packs are used under their respective licenses — see individual asset folders for details.