diff --git a/README.md b/README.md new file mode 100644 index 0000000..0ca5ce8 --- /dev/null +++ b/README.md @@ -0,0 +1,47 @@ +# Hexwarden + +> **Brew. Cast. Survive.** + +A top-down survival roguelike where you play as a witch holding her ground against endless waves of slimes. Collect magical fruits, brew powerful potions, and unleash devastating spells — for as long as you can. + +Built with **Godot 4.6** as part of a university game engineering course at Hochschule Mannheim. + +🎮 **[Play on itch.io](https://mik141.itch.io/hexwarden)** + +--- + +## Gameplay + +Enemies swarm in from all sides. Your only weapons are the spells you brew. + +- Move with **WASD** +- Slimes drop **fruits** when killed — run over them to collect +- Fill all **3 cauldron slots** to trigger a brew and unleash a spell +- The fruit combination determines the spell +- Earn XP from kills → **level up** → choose one of multiple Perks +- Survive as long as possible + +--- + +## Team + +| Name | Role | +| Jaro Winkelhausen | Game Development | +| Arthur David | Game Development | +| Meik Schürmann | Game Design, UI & Menu System | + +--- + +## About the Project + +Hexwarden was built for the *Game Engineering* course (Prof. Dr. Kai Eckert, Hochschule Mannheim, SS 2026). None of us had significant game development experience when we started — this is a learning project made with a lot of trial, error, and genuine enthusiasm for the genre. + +Inspired by [Vampire Survivors](https://store.steampowered.com/app/1794680/Vampire_Survivors/). + +We're still actively developing it — expect bugs, rough edges, and future updates. + +--- + +## License + +This project was created for educational purposes. Assets from third-party packs are used under their respective licenses — see individual asset folders for details.