gae_platformer/scripts/apple.gd

16 lines
380 B
GDScript

extends Area2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var game_manager: Node
func _ready() -> void:
if not game_manager:
game_manager = get_tree().get_first_node_in_group("game_manager")
func _on_body_entered(body: Node2D) -> void:
if body.is_in_group("player"):
if game_manager:
game_manager.add_health()
animation_player.play("pickup")