extends Area2D @onready var animation_player: AnimationPlayer = $AnimationPlayer var game_manager: Node func _ready() -> void: if not game_manager: game_manager = get_tree().get_first_node_in_group("game_manager") func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player"): if game_manager: game_manager.add_health() animation_player.play("pickup")