package de.mannheim.th.chess.ui; import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.Logger; import com.github.bhlangonijr.chesslib.Square; import com.github.bhlangonijr.chesslib.move.Move; import de.mannheim.th.chess.App; import de.mannheim.th.chess.domain.Game; import de.mannheim.th.chess.controller.ButtonMovePieceListener; import de.mannheim.th.chess.controller.ButtonSelectPieceListener; import de.mannheim.th.chess.controller.ButtonToNormalListener; import java.awt.EventQueue; import java.awt.Font; import javax.swing.BorderFactory; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JSplitPane; import java.awt.BorderLayout; import java.awt.Color; import java.util.ArrayList; import java.util.HashMap; import java.util.List; import java.awt.GridLayout; public class SpielFrame extends JFrame { private static final Logger logger = LogManager.getLogger(App.class); private static final long serialVersionUID = 1L; private JPanel contentPane; private ArrayList buttons = new ArrayList<>(); private HashMap belegungen = new HashMap<>(); private JPanel panelLinks, panelRechts; private Game game; private String symbolChoosed; private BoardMode mode; private Square selectedSquare; public enum BoardMode { normal, pieceSelected, finished } /** * Launch the application. Die Main-Methode für den WindowBuilder. */ public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { try { SpielFrame frame = new SpielFrame(); frame.setVisible(true); } catch (Exception e) { e.printStackTrace(); } } }); } /** * Create the frame. */ public SpielFrame() { game = new Game(); mode = BoardMode.normal; setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setBounds(100, 100, 1920, 1080); setTitle("Schach"); setAlwaysOnTop(true); JPanel contentPane = new JPanel(); contentPane.setLayout(new BorderLayout()); setContentPane(contentPane); // Linkes Panel mit GridLayout 8x8 für Schachbrett panelLinks = new JPanel(new GridLayout(8, 8)); erstelleBrett(); // Rechtes Panel für Steuerung oder zusätzliche Eingaben panelRechts = new JPanel(); panelRechts.setBackground(Color.LIGHT_GRAY); // JSplitPane horizontal (linke und rechte Hälfte) JSplitPane splitPane = new JSplitPane(JSplitPane.HORIZONTAL_SPLIT, panelLinks, panelRechts); splitPane.setResizeWeight(0.70); splitPane.setDividerSize(5); splitPane.setEnabled(false); contentPane.add(splitPane, BorderLayout.CENTER); setVisible(true); } public void setBoardMode(BoardMode bm) { this.mode = bm; } public void setSelectedSquare(Square sq) { this.selectedSquare = sq; } public HashMap getBelegung() { return this.belegungen; } /** * Erstellt alle Buttons und fügt sie dem Frame hinzu. */ public void erstelleBrett() { this.clearButtons(); this.setDefaultBackground(); this.setButtonsActions(); ladeBrett(); panelLinks.revalidate(); panelLinks.repaint(); // // Bild laden und Cursor im gesamten Frame setzen // Image image = Toolkit.getDefaultToolkit().getImage(pfad); // Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH); // Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, // new Point(0, 0), // "figurCursor"); // setCursor(figurCursor); // }else // { // // // wenn gerade Figur ausgewählt wird... // buttonChoosed = (JButton) e.getSource(); // symbolChoosed = belegungen.get(buttonChoosed); // // System.out.println(symbolChoosed+" wurde gewählt."); // // setzt cursor auf spielfigur für die animation // String pfad = "src/main/resources/" + (int) symbolChoosed.toCharArray()[2] + // ".png"; // // // Bild laden und Cursor im gesamten Frame setzen // Image image = Toolkit.getDefaultToolkit().getImage(pfad); // Image scaled = image.getScaledInstance(32, 32, Image.SCALE_SMOOTH); // Cursor figurCursor = Toolkit.getDefaultToolkit().createCustomCursor(scaled, // new Point(0, 0), // "figurCursor"); // setCursor(figurCursor); } private int mirrowedGrid(int i) { return 63 - (((i / 8) * 8) + (7 - i % 8)); } /** * holt sich FEN-Zeichenkette und extrahiert daraus die Positionen der Figuren */ private void ladeBrett() { // System.out.println(game.toFEN()); char[] fen = game.toFEN().replaceAll("/", "").split(" ")[0].toCharArray(); int i = 0; for (int j = 0; j < fen.length; j++) { if (Character.isDigit(fen[j])) { int leerfelder = Character.getNumericValue(fen[j]); for (int k = 0; k < leerfelder; k++) { belegungen.put(buttons.get(i), "n-n"); // buttons.get(i).setEnabled(false); // erstmal deaktivieren, weil leere Felder // nicht ckickbar sein sollten. i++; } continue; } else if (fen[j] >= 65 && fen[j] <= 90) { // ein Großbuchstabe, also belegungen.put(buttons.get(i), "w-" + fen[j]); } else if (fen[j] >= 97 && fen[j] <= 122) { // ein Kleinbuchstabe, also belegungen.put(buttons.get(i), "b-" + fen[j]); // buttons.get(i).setEnabled(false); // erstmal deaktivieren, damit weiß // beginnen kann } buttons.get(i).setIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); buttons.get(i).setDisabledIcon(new ImageIcon("src/main/resources/" + (int) fen[j] + ".png")); i++; } } /** * Clears the existing buttons from the button list, panellinks and fills them * with new blank ones. */ private void clearButtons() { buttons.clear(); panelLinks.removeAll(); for (int i = 0; i < 64; i++) { JButton b = new JButton(); b.setEnabled(false); // style b.setFocusPainted(false); b.setFont(new Font("Arial", Font.PLAIN, 30)); b.setForeground(Color.WHITE); b.setBorder(BorderFactory.createLineBorder(Color.BLACK, 1)); b.setName(i + ""); buttons.add(b); } } /** * Sets the default background color for the buttons in the grid. */ private void setDefaultBackground() { for (int i = 0; i < 64; i++) { JButton b = buttons.get(i); if ((i / 8 + i % 8) % 2 == 0) { logger.info("Helles Feld erstellt." + i); b.setBackground(new Color(90, 90, 90)); } else { logger.info("Dunkles Feld erstellt." + i); b.setBackground(new Color(65, 65, 65)); } } } /* * Switches the button actions depending on the boardmode */ private void setButtonsActions() { List selectables; switch (this.mode) { case BoardMode.normal: selectables = game.getAllLegalMoveableSquares(); for (Square square : selectables) { JButton b = buttons.get(mirrowedGrid(square.ordinal())); b.setEnabled(true); // b.setBackground(Color.green); b.addActionListener(new ButtonSelectPieceListener(this, square)); } break; case BoardMode.pieceSelected: JButton s = buttons.get(mirrowedGrid(selectedSquare.ordinal())); s.setEnabled(true); s.setBackground(new Color(165, 42, 42)); s.addActionListener(new ButtonToNormalListener(this)); // cancel action selectables = game.getLegalMoveableSquares(selectedSquare); for ( Square square : selectables) { JButton b = buttons.get(mirrowedGrid(square.ordinal())); final Move move = new Move(selectedSquare, square); b.setEnabled(true); b.setBackground(new Color(230, 100, 100)); b.addActionListener(new ButtonMovePieceListener(this, this.game, move)); } break; case finished: clearButtons(); break; default: break; } for (JButton b : buttons) { panelLinks.add(b); } } public void showDraw() { JFrame frame = new JFrame("Result"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 150); frame.setLayout(null); JLabel jl = new JLabel("1/2 - 1/2"); jl.setBounds(50, 30, 200, 25); jl.setFont(new Font("Tahoma", Font.BOLD, 20)); frame.add(jl); frame.setVisible(true); } public void showWin(int player) { JFrame frame = new JFrame("Result"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setSize(300, 150); frame.setLayout(null); JLabel jl = new JLabel(String.format("%d - %d", player / 2, player % 2)); jl.setBounds(50, 30, 200, 25); jl.setFont(new Font("Tahoma", Font.BOLD, 20)); frame.add(jl); frame.setVisible(true); } }