gae_wild_jam/scripts/witch.gd

35 lines
831 B
GDScript

extends CharacterBody2D
var camera
var bar_progress = 0
var is_casting = false
var fireball = preload("res://scenes/fireball.tscn")
func _ready() -> void:
camera = get_node("/root/Game/Camera2D")
func _physics_process(delta: float) -> void:
# Add the gravity.
pass
func _on_collect(DropsBase):
if is_casting:
return
$CauldronBar.change_texture(bar_progress,3)
bar_progress += 1
if bar_progress == 3:
bar_progress = 0
is_casting = true
await $CauldronBar.ignite_cauldrons()
shoot_fireballs()
camera.shake(0.3,0.8)
$CauldronBar.reset_texture()
is_casting = false
func shoot_fireballs():
var enemies = get_tree().get_nodes_in_group("enemies")
for enemy in enemies:
var fb = fireball.instantiate()
fb.global_position = global_position
get_parent().add_child(fb)
fb.launch(enemy.global_position)