gae_wild_jam/scripts/fire_slime.gd

18 lines
311 B
GDScript

extends EnemyBase
func _ready() -> void:
super()
speed = 0.1
hits_remaining = 3
$Area2D.body_entered.connect(_on_area_2d_body_entered)
func _process(delta: float) -> void:
if is_dying or is_hurt:
return
_chase_witch()
func _on_area_2d_body_entered(body: Node2D) -> void:
if body == player:
hit()