gae_wild_jam/scripts/perk_card.gd

41 lines
1.1 KiB
GDScript

extends Control
@export var icon: Texture2D
# Called when the node enters the scene tree for the first time.
var on_select: Callable
func setup(perk: Perk, select: Callable):
$Button.modulate.a = 0
$Card/Name.text = perk.name
$Card/Description.text = perk.description
if perk.icon != null:
$Card/Name/TextureRect.texture = perk.icon
animate_in()
on_select = select
$Button.pressed.connect(_on_button_pressed)
func _on_button_pressed() -> void:
await animate_out()
on_select.call()
pass # Replace with function body.
func animate_in():
await get_tree().process_frame
var start_y = global_position.y + 500
var end_y = global_position.y
global_position.y = start_y
var tween = create_tween()
tween.tween_property(self, "global_position:y", end_y, 0.3).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
func animate_out():
var start_y = global_position.y
var end_y = global_position.y - 500
global_position.y = start_y
var tween = create_tween()
tween.tween_property(self, "global_position:y", end_y, 0.3).set_ease(Tween.EASE_IN).set_trans(Tween.TRANS_QUAD)
await tween.finished