gae_wild_jam/scripts/player.gd

27 lines
675 B
GDScript

extends CharacterBody2D
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
var current_xp = 0
var max_xp =5
var level = 1
var speed = 200 # speed in pixels/sec
func _physics_process(delta):
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
velocity = direction * speed
if direction == Vector2.ZERO:
animated_sprite_2d.play("idle")
elif abs(direction.x) >= abs(direction.y):
if direction.x < 0:
animated_sprite_2d.play("walk_left")
else:
animated_sprite_2d.play("walk_right")
else:
if direction.y < 0:
animated_sprite_2d.play("walk_up")
else:
animated_sprite_2d.play("walk_down")
move_and_slide()