extends Node2D # Called when the node enters the scene tree for the first time. func _ready() -> void: pass # Replace with function body. # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: pass func on_enemy_died(enemy): drop_item(enemy) func drop_item(enemy): for entry in enemy.drop_table: if randf() < entry.chance: var drop = entry.drop.instantiate() drop.global_position = enemy.global_position add_child(drop)