fixed error in fireball due to the boom effect from upgrade #6
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@ -10,6 +10,6 @@ func _on_body_entered(body: Node2D) -> void:
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if fireball_aoe:
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var boom = explosion_scene.instantiate()
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boom.global_position = global_position
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get_parent().add_child(boom)
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get_parent().call_deferred("add_child", boom)
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queue_free()
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