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98 Commits

Author SHA1 Message Date
Artur David 31b368bc65 spiral swirl: fire swirl rotates outward as a pinwheel covering a wider area
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017NTjSa2VgCtWZWVm573NB6
2026-07-07 14:00:46 +02:00
Artur David 1c54f7f2db chain kill: laser spawns a shuriken at every enemy it kills
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017NTjSa2VgCtWZWVm573NB6
2026-07-07 13:59:58 +02:00
Artur David a2646d9690 reaper's pull: tornado collects nearby fruits continuously while active
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017NTjSa2VgCtWZWVm573NB6
2026-07-07 13:59:22 +02:00
Artur David 4ce2603d40 repulsion wave: tornado cast blasts all enemies away from the witch
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017NTjSa2VgCtWZWVm573NB6
2026-07-07 13:58:39 +02:00
Artur David 7743a9b8d2 marked prey: shuriken tags enemies yellow, next spell hit triggers explosion
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_017NTjSa2VgCtWZWVm573NB6
2026-07-07 13:57:59 +02:00
Meik Schürmann e13368ab17 fix of quitting in pause menu not returning to main menu 2026-06-27 16:31:56 +02:00
Meik Schürmann 1883760b6e reset button in stats menu and fix of achievement sound 2026-06-27 16:30:10 +02:00
Meik Schürmann b71ea39155 added achievement popup in game 2026-06-27 16:25:57 +02:00
Meik Schürmann 7c3d95aa9f implemented achievement system with screen and unlockables 2026-06-27 16:08:00 +02:00
Meik Schürmann 8dde32b9d2 implemented statistics logic and stats screen in main menu 2026-06-27 12:32:46 +02:00
Meik Schürmann 856aaefb38 overhauled menu's 2026-06-27 12:09:27 +02:00
Artur David d89ff29a97 tune purge sigil sfx tiers, impact boom volume, and flash hold time 2026-06-24 00:42:31 +02:00
Artur David e9218fbd29 add purge sfx: build up, impact boom, sustained boom, bass, sigil with reverb bus 2026-06-24 00:28:22 +02:00
Artur David 2c3d8c7cfd added purge sounds 2026-06-24 00:06:45 +02:00
Artur David 35772ba2a6 hide Fireball Spread once a cast archetype is chosen, it did nothing there 2026-06-23 23:35:40 +02:00
Artur David d5aca6bdf4 weaken tornado spawned by fireball perk to 33% damage 2026-06-23 23:33:04 +02:00
Artur David dd4fcbdf2c stop hurt i-frames from blocking damage, only block while dying 2026-06-23 23:28:01 +02:00
Artur David 960a8612b4 fix perk pool losing sync with available_perks after archetype pick 2026-06-23 08:58:48 +02:00
Artur David 882d44264a add archetype-gated follow-up perks for Shotgun and Minigun
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-23 08:52:50 +02:00
Artur David ac86c4371e add Fireball Shotgun and Minigun cast archetypes 2026-06-23 08:49:20 +02:00
Artur David 0ad1ce1ca0 rework AOE Fireball as an impact archetype, add fireball-spawns-tornado
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-23 08:46:22 +02:00
Artur David 83c8a61f14 filter perk offers by mode and enforce archetype exclusivity 2026-06-23 08:40:42 +02:00
Artur David 6d1fcfce07 add archetype slot/mode fields to perks 2026-06-23 08:36:20 +02:00
Artur David 44d83f30f1 Added spinning animation (upcoming spin attack?) 2026-06-18 11:12:07 +02:00
Artur David 6cea1ea20a fix brew explosion defaulting to true (should be set by perk only) 2026-06-18 10:57:34 +02:00
Artur David a2a9ca7f5f Finished Full Purge Spell. Instakills Enemies and damages Elite Enemeies. Spawns with three fruits combined 2026-06-18 10:54:19 +02:00
Artur David f00a0718d2 summon circle fades out over 0.3s after flash 2026-06-18 10:51:41 +02:00
Artur David a106adb0b8 shake fade 2x faster (0.8 -> 0.4), revert flash to 0.6 2026-06-18 10:50:11 +02:00
Artur David 33ed358a8a flash fade 2x faster (0.6 -> 0.3) 2026-06-18 10:49:51 +02:00
Artur David 773c729016 purge: more subtle summon shake (0.5), payoff shake fades alongside flash (0.8s) 2026-06-18 10:48:56 +02:00
Artur David d00afe5772 fix purge shake: smooth Tween-based summon tremble, visible payoff before flash 2026-06-18 10:47:18 +02:00
Artur David 6f529e3ffd purge summon: continuous light jitter during animation, short sharp shake on unleash 2026-06-18 10:42:29 +02:00
Artur David 111cc87df1 fix purge flash persisting on level-up: tween ignores pause 2026-06-18 10:39:35 +02:00
Artur David 19b203de4b Revert "fix camera shake intensities (20x) so shake is actually visible"
This reverts commit 4780d9ae36.
2026-06-18 10:38:15 +02:00
Artur David 341e09d2a9 fix camera shake: use Tween instead of _process, remove rogue Camera2D from worldborder 2026-06-18 10:37:02 +02:00
Artur David 4780d9ae36 fix camera shake intensities (20x) so shake is actually visible 2026-06-18 10:31:00 +02:00
Artur David 376930483a add purge spell scene and effect script 2026-06-18 10:05:04 +02:00
Artur David b98780ae89 route purge recipe to witch.shoot_purge() 2026-06-18 10:05:02 +02:00
Artur David 6c088f3afb add witch.shoot_purge() 2026-06-18 10:05:00 +02:00
Artur David 0b20add24a add purge recipe (apple+grape+chili) 2026-06-18 10:04:59 +02:00
Artur David 66ad51820b Split up huge spritesheet into single pngs to avoid reaching gpu texture limit 2026-06-18 09:55:51 +02:00
Artur David a345abf9eb Smaller Balance Changes. Slimes easier to kill. Fireball Spread upgrade is stronger and can be picken more than once and scales better 2026-06-15 20:09:35 +02:00
Artur David 77daf37bc0 uid shift? 2026-06-09 11:53:40 +02:00
Artur David ec60de8fa1 rearranged spawn stages 2026-06-06 17:16:37 +02:00
Artur David 711e318cb4 rearranged tscns 2026-06-06 17:16:17 +02:00
Artur David a675b6fb03 added summon circle asset 2026-06-06 17:10:26 +02:00
Artur David 970ccb7aba fix brew explosion spawning into World instead of Witch 2026-06-06 02:18:16 +02:00
Artur David ca820caa2b fix game.gd node paths for Player and Witch under World 2026-06-06 02:15:47 +02:00
Artur David 3779426968 update node paths after Player and Witch moved into World 2026-06-06 02:12:11 +02:00
Artur David 6177d2afbb cache World node reference in spawn_control 2026-06-06 02:10:54 +02:00
Artur David f998f37693 spawn enemies into World node for y_sort 2026-06-06 02:08:32 +02:00
Artur David 9ae4bba208 add World y_sort container, reparent Player, Witch, TileMapLayer(Objects) 2026-06-06 01:47:10 +02:00
Artur c6b60ea002 changed laser build up logic to allow for actual enemy tracking 2026-06-03 18:19:57 +02:00
Artur c3375d6305 fixed tornado no-damage bug 2026-06-03 17:23:28 +02:00
Artur eeea6d2d59 added null check for witch and player for gameover screen highlight if fruits would drop on last frame 2026-06-03 17:10:37 +02:00
Artur 965c6fb632 more and harder waves 2026-06-03 17:10:06 +02:00
Artur de6f119408 added chili sprite to perk icons 2026-06-03 16:37:41 +02:00
Artur 4635bc499b added game over screen 2026-06-02 21:28:17 +02:00
Artur David c587fe9e4f Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam 2026-06-02 17:50:10 +02:00
Artur 8543199974 fix fireball bug on spam 2026-06-02 17:48:10 +02:00
Artur 76e36c7c9c Changes several hp and damage numbers to get slightly better balance 2026-06-02 17:46:33 +02:00
Artur ec27fa03e4 added fruit queue up to three fruits while brewing is busy 2026-06-02 17:25:08 +02:00
Artur 7d17c1312e Added Elite enemies before wave switch 2026-06-02 17:01:57 +02:00
Artur 89f0faea9a Rewritten some recipes. Added Chilli fruit to give laser spell a recipe 2026-06-02 16:56:41 +02:00
Artur 85e0ca75ff Polished Laser visuals and added perk that added retargeting on kill 2026-06-02 16:36:27 +02:00
Artur 89446660c0 Added Laser Spell, no recipe yet 2026-06-02 16:12:08 +02:00
Artur 24d45d1e9c add WASD controls 2026-06-02 15:36:54 +02:00
Artur David 84629baec3 switched card hover to process-driven sine, reduced amplitude 2026-06-02 09:30:38 +02:00
Artur David 216fdc88ab slowed down card hover 2026-06-02 09:26:46 +02:00
Artur David e07519ba05 smoother card hover and perk screen exit transition 2026-06-02 09:25:16 +02:00
Artur David 5876fe992c replaced icon breathing with card hover float 2026-06-02 09:22:07 +02:00
Artur David 34e5e4560e add uid file 2026-06-02 09:13:59 +02:00
Artur David d995df7279 fixed spell library reference in debug menu 2026-06-02 09:10:55 +02:00
Artur David dd202b719a fixed spell library type inference error 2026-06-02 09:09:35 +02:00
Artur David cef6dd5a21 wired debug menu into game scene 2026-06-02 09:08:27 +02:00
Artur David 381bfd9e3d added debug menu 2026-06-02 09:07:23 +02:00
Artur David 16aeec7e12 fixed missing level_up_disabled guard in on_enemy_died 2026-06-02 09:06:06 +02:00
Artur David 46639221c5 added level up disable flag and force level up to drop manager 2026-06-02 09:05:16 +02:00
Artur David cb9ed7d0ec fixed fruits not being removed after collection 2026-06-02 08:48:12 +02:00
Artur David f3c7146367 renamed variable and added safety check 2026-06-02 08:39:01 +02:00
Artur David 7fe0990949 made fruits drop less when there are too many on screen 2026-06-02 08:34:03 +02:00
Artur David e7e0e2ce9f added fruit drop limit variables 2026-06-02 08:32:41 +02:00
Artur d8acddeaea added cauldron juiciness 2026-05-20 23:47:01 +02:00
Artur 56afc148f1 removed dead code 2026-05-20 20:58:54 +02:00
Artur c0c7f43613 added player perks 2026-05-20 20:57:21 +02:00
Artur 320949fcb3 Probably juiced the fuck out of this game. Added variois sounds, tweens etc. Also added centralized spelllibrary for future spells. Overhauled Card Perk Design 2026-05-20 19:07:39 +02:00
Artur David b7a3934daf added hit sfx with random pitch on-hit 2026-05-11 13:04:36 +02:00
Meik Schürmann 3dc9c78f77 Added credits in the main menu 2026-05-11 11:47:50 +02:00
Meik Schürmann 4db654386c fix of the fix 2026-05-05 13:02:29 +02:00
Meik Schürmann 64823a3fe9 fixed formatting issue in readme 2026-05-05 13:01:44 +02:00
Meik Schürmann 112562094a readme creation 2026-05-05 12:58:09 +02:00
Artur David c69f7b5960 Merge pull request 'feature/actual-hit-mechanic' (#15) from feature/actual-hit-mechanic into main
Reviewed-on: #15
2026-04-30 10:47:36 +02:00
Artur David 3d6a721b04 fix: removed debugging artefact 2026-04-30 10:46:15 +02:00
Artur David bed957a52e feat: added automated hits when enemy is close enough 2026-04-30 10:44:49 +02:00
Jaro Winkelhausen 8a9614b17a made tornado area bigger (#14)
Co-authored-by: 3002102 <3002102@stud.th-mannheim.de>
Reviewed-on: #14
2026-04-24 02:01:10 +02:00
Jaro Winkelhausen c7e1afdc37 feat/tornado (#13)
Co-authored-by: Jaro <jaro@MacBook.local>
Co-authored-by: 3002102 <3002102@stud.th-mannheim.de>
Reviewed-on: #13
2026-04-24 01:56:22 +02:00
Jaro Winkelhausen c959b0d3e5 feat/spellbook (#12)
Co-authored-by: Jaro <jaro@MacBook.local>
Co-authored-by: 3002102 <3002102@stud.th-mannheim.de>
Reviewed-on: #12
2026-04-21 17:17:35 +02:00
Jaro Winkelhausen 3f6e76c154 added an actual hp/damage system to the witch and enemies game over screen is still missing the game just restarts (#11)
Co-authored-by: Jaro <jaro@MacBook.local>
Reviewed-on: #11
2026-04-21 13:16:58 +02:00
303 changed files with 8543 additions and 285 deletions

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# Hexwarden
> **Brew. Cast. Survive.**
A top-down survival roguelike where you play as a witch holding her ground against endless waves of slimes. Collect magical fruits, brew powerful potions, and unleash devastating spells — for as long as you can.
Built with **Godot 4.6** as part of a university game engineering course at Hochschule Mannheim.
🎮 **[Play on itch.io](https://mik141.itch.io/hexwarden)**
---
## Gameplay
Enemies swarm in from all sides. Your only weapons are the spells you brew.
- Move with **WASD**
- Slimes drop **fruits** when killed — run over them to collect
- Fill all **3 cauldron slots** to trigger a brew and unleash a spell
- The fruit combination determines the spell
- Earn XP from kills → **level up** → choose one of multiple Perks
- Survive as long as possible
---
## Team
**Jaro Winkelhausen** — Game Development
**Arthur David** — Game Development
**Meik Schürmann** — Game Design, UI & Menu System
---
## About the Project
Hexwarden was built for the *Game Engineering* course (Prof. Dr. Kai Eckert, Hochschule Mannheim, SS 2026). None of us had significant game development experience when we started — this is a learning project made with a lot of trial, error, and genuine enthusiasm for the genre.
Inspired by [Vampire Survivors](https://store.steampowered.com/app/1794680/Vampire_Survivors/).
We're still actively developing it — expect bugs, rough edges, and future updates.
---
## License
This project was created for educational purposes. Assets from third-party packs are used under their respective licenses — see individual asset folders for details.

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