Jaro Winkelhausen
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9a82e74e41
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add a knive perk where the witch initally throws a knive every 2 seconds with subsequent upgrades until the cooldown is 1s between throws (#10)
Reviewed-on: #10
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 19:09:21 +02:00 |
Jaro Winkelhausen
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01648c5939
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add feature to wave logic for boss wave (#9)
Reviewed-on: #9
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 18:19:55 +02:00 |
Artur
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e46b196f71
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translated perks desc and name
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2026-04-15 18:03:56 +02:00 |
Jaro Winkelhausen
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c6277ccf22
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fixed issue where the closer the enemies get to the with the slower they become (#7)
Reviewed-on: #7
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 17:57:41 +02:00 |
Artur
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b9f024685b
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Merge branch 'better-perk-display'
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2026-04-15 17:48:25 +02:00 |
Jaro Winkelhausen
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4a4a664fee
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add a new wave spawning logic defined by a spawn_stages.json in the data folder (#5)
Reviewed-on: #5
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 17:34:40 +02:00 |
Artur
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452325a0b4
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fixed explosion calculation and finished cards + xp bar
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2026-04-15 17:22:15 +02:00 |
Jaro Winkelhausen
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8b76140c2a
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add new fire slime with three hp (#3)
Reviewed-on: #3
Co-authored-by: 3002102 <3002102@stud.hs-mannheim.de>
Co-committed-by: 3002102 <3002102@stud.hs-mannheim.de>
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2026-04-15 17:05:54 +02:00 |
Artur David
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681471259b
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improved card size
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2026-04-15 16:09:46 +02:00 |
Meik Schürmann
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fa2e3cfc9a
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implemented pause menu, fixed bug of music not looping
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2026-04-15 10:46:27 +02:00 |
Artur
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c2cbeba20c
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created card ui
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2026-04-15 07:11:06 +02:00 |
Artur David
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3459ab5342
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 19:48:21 +02:00 |
Artur David
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ecade1c284
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implemented level up and perk system and 3 choosable perks on level up
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2026-04-14 19:43:45 +02:00 |
Jaro Winkelhausen
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190d4cf8bf
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added a new weapon fireswirl that gets triggered by two apples and a grape
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2026-04-14 18:33:40 +02:00 |
Artur David
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832d2dbd70
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added different spells based on cauldron input and moved functions no cauldron
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2026-04-14 17:26:05 +02:00 |
Artur David
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e89b80a825
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cauldron change color based on collected fruits
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2026-04-14 16:35:50 +02:00 |
Artur David
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8c6005596b
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added dropsbase to grapes extend
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2026-04-14 14:56:21 +02:00 |
Artur David
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708bb5e763
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:54:46 +02:00 |
Artur David
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99b1e8069d
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added grapes
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2026-04-14 14:53:58 +02:00 |
3002102
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1b3a1500d3
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:49:55 +02:00 |
3002102
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334a2f7248
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fixed shuriken issue where it would bounce between two blue slimes endlessly
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2026-04-14 14:49:34 +02:00 |
Artur David
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515aab1a70
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:44:14 +02:00 |
Artur David
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5fea9d2ccf
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added spawn variants
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2026-04-14 14:44:12 +02:00 |
3002102
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0ac9d0fae8
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split hurt and die options on the base enemy
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2026-04-14 14:41:51 +02:00 |
Artur David
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40d3d4c423
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-14 14:10:03 +02:00 |
Artur David
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27aa1afce3
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Added homing shuriken and fixed Viewport
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2026-04-14 14:06:43 +02:00 |
Jaro
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8f7553125b
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added hurt animation to blue slimes and wired them up correctly
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2026-04-14 13:52:46 +02:00 |
Jaro
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09266bd67a
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added blue slime and fitting death animation for the directions off travel
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2026-04-14 13:22:19 +02:00 |
Artur David
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d63e997117
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Made Viewport scalable
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2026-04-14 12:35:27 +02:00 |
Artur David
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b89d2cc64d
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Added Fireball mechanic
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2026-04-14 12:00:32 +02:00 |
Artur David
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abb24b227e
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Added Cauldrons and bruning Animation
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2026-04-14 09:33:50 +02:00 |
Artur David
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1b90d6296d
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added check if enemy exists before accesing droptable to prevent game crash
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2026-04-13 22:52:43 +02:00 |
Artur David
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1dbe6cc239
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Added Cauldron Assets and Witch counting fruits mechanic. Casts Insta Death on 3 Fruits for Debug purposes
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2026-04-13 22:49:06 +02:00 |
Artur David
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3c1dfb3f55
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added the ability to collect apples
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2026-04-13 22:17:00 +02:00 |
Artur David
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7851a25a65
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added animated apple drop with tween
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2026-04-13 18:52:54 +02:00 |
Artur David
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e65e98754d
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Added Apple Drop on dying Slimes
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2026-04-13 18:09:20 +02:00 |
Artur David
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fa4a9582d7
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removed enemies collision layer when dying and removed multiple sfx on contact with dying enemies
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2026-04-13 17:24:01 +02:00 |
Meik Schürmann
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6b29b05ce2
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renamed music&sfx folder
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2026-04-13 13:37:36 +02:00 |
Meik Schürmann
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5cc134ff7b
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added hit sound effect on func _die() in the EnemyBase class
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2026-04-13 13:09:51 +02:00 |
Meik Schürmann
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3b8216d5bf
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Merge branch 'main' of https://gitty.informatik.hs-mannheim.de/3002102/gae_wild_jam
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2026-04-13 12:55:19 +02:00 |
Meik Schürmann
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62b7d01ce3
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implemented music manager, added collison shapes for objects in the tile set, created options menu, improved visuals of main menu
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2026-04-13 12:55:13 +02:00 |
Artur David
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ca022296ee
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removed debugging artefact
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2026-04-13 12:54:08 +02:00 |
Artur David
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ff37318044
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added EnemyBase Class and made Slimes die on contact with player
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2026-04-13 12:52:53 +02:00 |
Artur
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0a8dcc825b
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removed coding artefact from smaller viewport
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2026-04-12 22:53:33 +02:00 |
Meik Schürmann
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c270081dba
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Implemented background, adjusted camera and created base for a main menu
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2026-04-12 22:04:09 +02:00 |
Artur
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b0752b1d92
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implemented enemy spawn logik and witch chasing
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2026-04-12 18:27:14 +02:00 |
Jaro Winkelhausen
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f8c78deed4
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fixed animation bug in sprite on diagonal walking
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2026-04-12 15:22:32 +02:00 |
Jaro Winkelhausen
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ed15f87e6a
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setup camera and viewport
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2026-04-12 14:53:00 +02:00 |
Jaro Winkelhausen
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c7a429e358
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Merge remote-tracking branch 'origin'
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2026-04-12 14:37:29 +02:00 |
Jaro Winkelhausen
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a6aa4d2f30
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added animated sprites for player and slime
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2026-04-12 14:33:39 +02:00 |