setup camera and viewport
parent
c7a429e358
commit
ed15f87e6a
|
|
@ -17,12 +17,9 @@ config/icon="res://assets/icon.svg"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
window/size/viewport_width=320
|
|
||||||
window/size/viewport_height=180
|
|
||||||
window/size/window_width_override=1280
|
window/size/window_width_override=1280
|
||||||
window/size/window_height_override=720
|
window/size/window_height_override=720
|
||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="viewport"
|
||||||
window/stretch/scale=4.0
|
|
||||||
|
|
||||||
[physics]
|
[physics]
|
||||||
|
|
||||||
|
|
|
||||||
File diff suppressed because one or more lines are too long
|
|
@ -1,13 +1,12 @@
|
||||||
extends CharacterBody2D
|
extends CharacterBody2D
|
||||||
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
|
@onready var animated_sprite_2d: AnimatedSprite2D = $AnimatedSprite2D
|
||||||
|
|
||||||
var speed = 400 # speed in pixels/sec
|
var speed = 200 # speed in pixels/sec
|
||||||
|
|
||||||
func _physics_process(delta):
|
func _physics_process(delta):
|
||||||
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
var direction = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down")
|
||||||
velocity = direction * speed
|
velocity = direction * speed
|
||||||
|
|
||||||
print(direction)
|
|
||||||
if direction.x < 0:
|
if direction.x < 0:
|
||||||
animated_sprite_2d.play("walk_left")
|
animated_sprite_2d.play("walk_left")
|
||||||
if direction.x > 0:
|
if direction.x > 0:
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue