From d63e997117bed33abaaaaca7e6520ef856a1748a Mon Sep 17 00:00:00 2001 From: Artur David Date: Tue, 14 Apr 2026 12:35:27 +0200 Subject: [PATCH] Made Viewport scalable --- project.godot | 2 -- scripts/ProjectileBase.gd | 1 + 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/project.godot b/project.godot index ebac6e8..39e1713 100644 --- a/project.godot +++ b/project.godot @@ -27,8 +27,6 @@ MusicManager="*uid://dmu7041wi1upt" window/size/viewport_width=1280 window/size/viewport_height=720 -window/size/window_width_override=1280 -window/size/window_height_override=720 window/stretch/mode="viewport" [physics] diff --git a/scripts/ProjectileBase.gd b/scripts/ProjectileBase.gd index e27ea10..865fb77 100644 --- a/scripts/ProjectileBase.gd +++ b/scripts/ProjectileBase.gd @@ -22,5 +22,6 @@ func _on_body_entered(body: Node2D) -> void: if body.is_in_group("enemies"): body.die() queue_free() + func _remove(): queue_free()