add a new wave spawning logic defined by a spawn_stages.json in the data folder

pull/5/head
Jaro Winkelhausen 2026-04-15 17:33:47 +02:00
parent 8b76140c2a
commit cb1ed419a3
7 changed files with 121 additions and 62 deletions

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@ -0,0 +1,26 @@
[
{
"time_start": 0,
"time_end": 60,
"entries": [
{ "enemy": "res://scenes/slime.tscn", "count_at_start": 0, "count_at_end": 15, "min_interval": 0.5 }
]
},
{
"time_start": 60,
"time_end": 180,
"entries": [
{ "enemy": "res://scenes/slime.tscn", "count_at_start": 15, "count_at_end": 40, "min_interval": 0.3 },
{ "enemy": "res://scenes/blue_slime.tscn", "count_at_start": 0, "count_at_end": 10, "min_interval": 0.8 }
]
},
{
"time_start": 180,
"time_end": -1,
"entries": [
{ "enemy": "res://scenes/slime.tscn", "count_at_start": 40, "count_at_end": 100, "min_interval": 0.2 },
{ "enemy": "res://scenes/blue_slime.tscn", "count_at_start": 10, "count_at_end": 60, "min_interval": 0.5 },
{ "enemy": "res://scenes/fire_slime.tscn", "count_at_start": 0, "count_at_end": 40, "min_interval": 0.6 }
]
}
]

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@ -4,13 +4,10 @@
[ext_resource type="Script" uid="uid://cphrdy0xexx30" path="res://scenes/game.gd" id="1_vtaks"]
[ext_resource type="PackedScene" uid="uid://7vohdw0xop0g" path="res://scenes/worldborder.tscn" id="2_dinhu"]
[ext_resource type="Script" uid="uid://coplu13jpw4xq" path="res://scripts/camera_2d.gd" id="3_kvpfn"]
[ext_resource type="Script" uid="uid://b4jrogrq54c8f" path="res://scripts/SpawnEntry.gd" id="6_ir15t"]
[ext_resource type="Script" uid="uid://dovkm6w8af08x" path="res://scripts/spawn_control.gd" id="6_p57ef"]
[ext_resource type="PackedScene" uid="uid://ccotbw7gepsge" path="res://scenes/slime.tscn" id="7_ca42v"]
[ext_resource type="Texture2D" uid="uid://c4i3fnr6gpjp" path="res://assets/tileset/Tiled_files/details.png" id="7_gee14"]
[ext_resource type="PackedScene" uid="uid://b4v0ntaukg2je" path="res://scenes/witch.tscn" id="7_u5sy4"]
[ext_resource type="Texture2D" uid="uid://0xu8ohipv2mj" path="res://assets/tileset/Tiled_files/Objects.png" id="8_0tnpc"]
[ext_resource type="PackedScene" uid="uid://cj83ht5o2l8c1" path="res://scenes/blue_slime.tscn" id="8_rysoc"]
[ext_resource type="PackedScene" uid="uid://cgu7w2jd42f3a" path="res://scenes/tile_map_layer(background).tscn" id="8_vtaks"]
[ext_resource type="PackedScene" uid="uid://bgpsc6dvsn7ak" path="res://scenes/tile_map_layer(objects).tscn" id="9_kvpfn"]
[ext_resource type="PackedScene" uid="uid://co8t1fr3b3kub" path="res://scenes/tile_map_layer(overlay).tscn" id="10_dinhu"]
@ -21,19 +18,6 @@
[ext_resource type="FontFile" uid="uid://8v71dcws4q6o" path="res://assets/fonts/slkscre.ttf" id="19_1kice"]
[ext_resource type="Script" uid="uid://586y330mhx8" path="res://scripts/options_menu_ingame.gd" id="20_1kice"]
[sub_resource type="Resource" id="Resource_ssvqc"]
script = ExtResource("6_ir15t")
weight = 1.0
enemy = ExtResource("7_ca42v")
metadata/_custom_type_script = "uid://b4jrogrq54c8f"
[sub_resource type="Resource" id="Resource_264po"]
script = ExtResource("6_ir15t")
min_time = 10.0
weight = 0.5
enemy = ExtResource("8_rysoc")
metadata/_custom_type_script = "uid://b4jrogrq54c8f"
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vtaks"]
texture = ExtResource("7_gee14")
1:1/0 = 0
@ -2383,11 +2367,6 @@ anchors_preset = 0
offset_right = 40.0
offset_bottom = 40.0
script = ExtResource("6_p57ef")
spawn_entries = Array[ExtResource("6_ir15t")]([SubResource("Resource_ssvqc"), SubResource("Resource_264po")])
[node name="SpawnTimer" type="Timer" parent="." unique_id=1852920556]
wait_time = 0.2
autostart = true
[node name="Witch" parent="." unique_id=1188927311 instance=ExtResource("7_u5sy4")]
position = Vector2(304, 164)
@ -2575,7 +2554,6 @@ theme_override_fonts/font = ExtResource("19_1kice")
theme_override_font_sizes/font_size = 32
text = "Back"
[connection signal="timeout" from="SpawnTimer" to="SpawnControl" method="_on_spawn_timer_timeout"]
[connection signal="pressed" from="PauseMenu/VBoxContainer/ContinueButton" to="PauseMenu" method="_on_continue_button_pressed"]
[connection signal="pressed" from="PauseMenu/VBoxContainer/OptionsButton" to="PauseMenu" method="_on_options_button_pressed"]
[connection signal="pressed" from="PauseMenu/VBoxContainer/QuitButton" to="PauseMenu" method="_on_quit_button_pressed"]

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extends Resource
class_name SpawnStage
@export var time_start: float = 0.0
@export var time_end: float = -1.0 # -1 = forever
@export var entries: Array[StageEntry]

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@ -0,0 +1 @@
uid://ca7n7kd1ki2is

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@ -0,0 +1,7 @@
extends Resource
class_name StageEntry
@export var enemy: PackedScene
@export var count_at_start: int = 0
@export var count_at_end: int = 20
@export var min_interval: float = 0.3

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@ -0,0 +1 @@
uid://dc737qsmg74i

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@ -1,72 +1,112 @@
extends Control
var up_left
var down_right
var up_right
var down_left
var viewport_rect
var elapsed_time = 0.0
@export var spawn_entries: Array[SpawnEntry]
var up_left: Vector2
var down_right: Vector2
var up_right: Vector2
var down_left: Vector2
var elapsed_time: float = 0.0
const STAGES_JSON = "res://data/spawn_stages.json"
var stages: Array[SpawnStage] = []
# _state keys: Vector2i(stage_idx, entry_idx)
# values: { "timer": float, "alive": int }
var _state: Dictionary = {}
func _ready() -> void:
var camera: Camera2D = get_parent().get_node("Camera2D")
var viewport_size = get_viewport_rect().size
var world_size = viewport_size / camera.zoom
var world_origin = camera.global_position # anchor_mode = 0 → top-left corner
var world_origin = camera.global_position
up_left = world_origin
down_right = world_origin + world_size
up_right = Vector2(down_right.x, up_left.y)
down_left = Vector2(up_left.x, down_right.y)
_load_stages(STAGES_JSON)
for si in stages.size():
for ei in stages[si].entries.size():
_state[Vector2i(si, ei)] = { "timer": 0.0, "alive": 0 }
func _load_stages(path: String) -> void:
var file = FileAccess.open(path, FileAccess.READ)
if file == null:
push_error("spawn_control: cannot open " + path)
return
var data = JSON.parse_string(file.get_as_text())
if not data is Array:
push_error("spawn_control: invalid JSON in " + path)
return
for sd in data:
var stage = SpawnStage.new()
stage.time_start = float(sd["time_start"])
stage.time_end = float(sd["time_end"])
for ed in sd["entries"]:
var entry = StageEntry.new()
entry.enemy = load(ed["enemy"])
entry.count_at_start = int(ed["count_at_start"])
entry.count_at_end = int(ed["count_at_end"])
entry.min_interval = float(ed["min_interval"])
stage.entries.append(entry)
stages.append(stage)
func get_spawn_position() -> Vector2:
var side = randi() % 4
var spawn_x
var spawn_y
var spawn_x: float
var spawn_y: float
if side == 0:
# oben
spawn_x = randf_range(up_left.x, up_right.x)
spawn_y = up_left.y
elif side == 1:
# rechts
spawn_x = up_right.x
spawn_y = randf_range(up_right.y, down_right.y)
elif side == 2:
#unten
spawn_x = randf_range(up_left.x, up_right.x)
spawn_y = down_left.y
elif side == 3:
#links
else:
spawn_x = up_left.x
spawn_y = randf_range(up_right.y, down_right.y)
return Vector2(spawn_x, spawn_y)
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
elapsed_time += delta
pass
func spawn_enemy() -> void:
var sum_weight = 0.0
var available = []
for entry in spawn_entries:
if entry.min_time <= elapsed_time:
available.append(entry)
sum_weight += entry.weight
var roll = randf() * sum_weight
var winner = null
for entry in available:
roll -= entry.weight
if roll <= 0:
winner = entry
break
if winner == null:
return
var enemy = winner.enemy.instantiate()
for si in stages.size():
var stage: SpawnStage = stages[si]
if elapsed_time < stage.time_start:
continue
if stage.time_end != -1.0 and elapsed_time > stage.time_end:
continue
var t: float
if stage.time_end == -1.0:
t = 1.0
else:
t = clamp(
(elapsed_time - stage.time_start) / (stage.time_end - stage.time_start),
0.0, 1.0
)
for ei in stage.entries.size():
var entry: StageEntry = stage.entries[ei]
var state: Dictionary = _state[Vector2i(si, ei)]
var target: int = roundi(lerpf(float(entry.count_at_start), float(entry.count_at_end), t))
var deficit: int = target - state["alive"]
if deficit <= 0:
continue
state["timer"] -= delta
if state["timer"] <= 0.0:
state["timer"] = max(entry.min_interval, 1.0 / float(deficit))
_spawn_one(entry, state)
func _spawn_one(entry: StageEntry, state: Dictionary) -> void:
var enemy = entry.enemy.instantiate()
enemy.global_position = get_spawn_position()
state["alive"] += 1
enemy.tree_exited.connect(func(): state["alive"] -= 1)
add_child(enemy)
func _on_spawn_timer_timeout() -> void:
spawn_enemy()
pass # Replace with function body.