diff --git a/default_bus_layout.tres b/default_bus_layout.tres index 94ada82..753af0e 100644 --- a/default_bus_layout.tres +++ b/default_bus_layout.tres @@ -11,5 +11,5 @@ bus/2/name = &"SFX" bus/2/solo = false bus/2/mute = false bus/2/bypass_fx = false -bus/2/volume_db = -5.625 +bus/2/volume_db = -14.05601 bus/2/send = &"Master" diff --git a/scripts/enemy_base.gd b/scripts/enemy_base.gd index 51cd131..e4a23e1 100644 --- a/scripts/enemy_base.gd +++ b/scripts/enemy_base.gd @@ -7,6 +7,7 @@ var is_dying = false var speed var witch var player +var death_sound = preload("res://assets/music & sfx/sfx/hit2.wav") func _ready() -> void: witch = get_node("/root/Game/Witch") @@ -16,6 +17,11 @@ func _ready() -> void: func _die(): is_dying = true animated_sprite_2d.play("death") + var player = AudioStreamPlayer.new() + add_child(player) + player.stream = death_sound + player.bus = "SFX" + player.play() await animated_sprite_2d.animation_finished queue_free()