From 3c3cfd310f002002a00d688cc721bc2f4526cd5e Mon Sep 17 00:00:00 2001 From: Artur <2123806@stud.th-mannheim.de> Date: Sun, 12 Apr 2026 22:49:31 +0200 Subject: [PATCH] added texture filter to all tilemaps to fix blur --- scenes/game.tscn | 3 +++ 1 file changed, 3 insertions(+) diff --git a/scenes/game.tscn b/scenes/game.tscn index 5a08cfa..5721f50 100644 --- a/scenes/game.tscn +++ b/scenes/game.tscn @@ -32,10 +32,13 @@ autostart = true position = Vector2(304, 164) [node name="TileMapLayer(Background)2" parent="." unique_id=1138596890 instance=ExtResource("8_vtaks")] +texture_filter = 1 [node name="TileMapLayer(Overlay)" parent="." unique_id=659138705 instance=ExtResource("10_dinhu")] +texture_filter = 1 [node name="TileMapLayer(Objects)" parent="." unique_id=229708934 instance=ExtResource("9_kvpfn")] +texture_filter = 1 tile_map_data = PackedByteArray("AAACABEAAQAmACIAAAAXAAMAAAAEAAoAAAALABEAAAATAAoAAAALABIAAAATAAsAAAAMABEAAAAUAAoAAAAMABIAAAAUAAsAAAAbAA4AAAAeAAoAAAAgAAgAAAAbAAEAAAAgAAkAAAAbAAIAAAAhAAgAAAAcAAEAAAAhAAkAAAAcAAIAAAACAAsAAAAOAAEAAAACAAwAAAAOAAIAAAADAAsAAAAPAAEAAAADAAwAAAAPAAIAAAAhAAsAAAAjAAIAAAAZABEAAAAjAAIAAAAJABEAAAAjAAIAAAALAAoAAAAjAAIAAAATAAIAAAAjAAIAAAACABAAAQAmACEAAAACABIAAQAmACMAAAADABAAAQAnACEAAAADABEAAQAnACIAAAADABIAAQAnACMAAAADABMAAQAnACQAAAAEABAAAQAoACEAAAAEABEAAQAoACIAAAAEABIAAQAoACMAAAAEABMAAQAoACQAAAAFABAAAQApACEAAAAFABEAAQApACIAAAAFABIAAQApACMAAAAFABMAAQApACQAAAD//wYAAQABACAAAAD//wcAAQABACEAAAD//wkAAQABACMAAAD//woAAQABACQAAAAAAAUAAQACAB8AAAAAAAYAAQACACAAAAAAAAcAAQACACEAAAAAAAgAAQACACIAAAAAAAkAAQACACMAAAAAAAoAAQACACQAAAABAAUAAQADAB8AAAABAAYAAQADACAAAAABAAcAAQADACEAAAABAAgAAQADACIAAAABAAkAAQADACMAAAABAAoAAQADACQAAAACAAUAAQAEAB8AAAACAAYAAQAEACAAAAACAAcAAQAEACEAAAACAAgAAQAEACIAAAACAAkAAQAEACMAAAACAAoAAQAEACQAAAAVAA4AAQAaAAcAAAAVAA8AAQAaAAgAAAAVABAAAQAaAAkAAAAVABEAAQAaAAoAAAAVABIAAQAaAAsAAAAWAA4AAQAbAAcAAAAWAA8AAQAbAAgAAAAWABAAAQAbAAkAAAAWABEAAQAbAAoAAAAWABIAAQAbAAsAAAAXAA4AAQAcAAcAAAAXAA8AAQAcAAgAAAAXABAAAQAcAAkAAAAXABEAAQAcAAoAAAAXABIAAQAcAAsAAAAYAA4AAQAdAAcAAAAYAA8AAQAdAAgAAAAYABAAAQAdAAkAAAAYABEAAQAdAAoAAAAgAAQAAQAUAA4AAAAgAAUAAQAUAA8AAAAhAAQAAQAVAA4AAAAhAAUAAQAVAA8AAAAiAAQAAQAWAA4AAAAiAAUAAQAWAA8AAAAjAAQAAQAXAA4AAAAjAAUAAQAXAA8AAAAPAAUAAQA3ACsAAAAPAAYAAQA3ACwAAAAMAAYAAQAzACsAAAAMAAcAAQAzACwAAAAOAAcAAQA7ACsAAAAOAAgAAQA7ACwAAAAPABAAAQBHABcAAAAPABEAAQBHABgAAAAQABAAAQBIABcAAAAQABEAAQBIABgAAAAQABIAAQBIABkAAAARABEAAQBJABgAAAARABIAAQBJABkAAAAbAAEAAQAmABwAAAAbAAIAAQAmAB0AAAAbAAMAAQAmAB4AAAAbAAQAAQAmAB8AAAAcAAEAAQAnABwAAAAcAAIAAQAnAB0AAAAcAAMAAQAnAB4AAAAcAAQAAQAnAB8AAAAdAAEAAQAoABwAAAAdAAIAAQAoAB0AAAAdAAMAAQAoAB4AAAAdAAQAAQAoAB8AAAAeAAEAAQApABwAAAAeAAIAAQApAB0AAAAeAAMAAQApAB4AAAAeAAQAAQApAB8AAAA=") [connection signal="timeout" from="SpawnTimer" to="SpawnControl" method="_on_spawn_timer_timeout"]