fixed shuriken issue where it would bounce between two blue slimes endlessly
parent
0ac9d0fae8
commit
334a2f7248
|
|
@ -13,7 +13,7 @@ func _ready() -> void:
|
||||||
launch(first.global_position)
|
launch(first.global_position)
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
if body.is_in_group("enemies"):
|
if body.is_in_group("enemies") and not body.is_hurt and not body.is_dying:
|
||||||
enemies_hit += 1
|
enemies_hit += 1
|
||||||
body.hit()
|
body.hit()
|
||||||
if enemies_hit == 20:
|
if enemies_hit == 20:
|
||||||
|
|
@ -29,7 +29,7 @@ func get_nearest_enemy(from: Vector2, exclude: Node = null) -> Node:
|
||||||
var nearest = null
|
var nearest = null
|
||||||
var min_distance = INF
|
var min_distance = INF
|
||||||
for enemy in get_tree().get_nodes_in_group("enemies"):
|
for enemy in get_tree().get_nodes_in_group("enemies"):
|
||||||
if enemy == exclude or enemy.is_dying:
|
if enemy == exclude or enemy.is_dying or enemy.is_hurt:
|
||||||
continue
|
continue
|
||||||
var dist = from.distance_to(enemy.global_position)
|
var dist = from.distance_to(enemy.global_position)
|
||||||
if dist < min_distance:
|
if dist < min_distance:
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue