From 1b90d6296d9d37a1c2ac04fd57cb159a10119d48 Mon Sep 17 00:00:00 2001 From: Artur David Date: Mon, 13 Apr 2026 22:52:43 +0200 Subject: [PATCH] added check if enemy exists before accesing droptable to prevent game crash --- scripts/drop_manager.gd | 2 ++ 1 file changed, 2 insertions(+) diff --git a/scripts/drop_manager.gd b/scripts/drop_manager.gd index 06491bc..1cfefc6 100644 --- a/scripts/drop_manager.gd +++ b/scripts/drop_manager.gd @@ -15,6 +15,8 @@ func on_enemy_died(enemy): call_deferred("drop_item", enemy) func drop_item(enemy): + if not is_instance_valid(enemy): + return for entry in enemy.drop_table: if randf() < entry.chance: var drop = entry.drop.instantiate()