gae_platformer/scripts/coin.gd

19 lines
421 B
GDScript

extends Area2D
@onready var animation_player: AnimationPlayer = $AnimationPlayer
var game_manager: Node
func _ready() -> void:
add_to_group("coin")
if not game_manager:
game_manager = get_tree().get_first_node_in_group("game_manager")
func popup() -> void:
animation_player.play("popup")
func _on_body_entered(body: Node2D) -> void:
if game_manager:
game_manager.add_point()
animation_player.play("pickup")