extends Area2D @export var duration: float = 5.0 @export var speed_multiplier: float = 1.8 @onready var animation_player: AnimationPlayer = $AnimationPlayer func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player"): animation_player.play("pickup") _apply_boost(body) func _apply_boost(player: Node) -> void: var base_speed = player.speed player.speed = base_speed * speed_multiplier await get_tree().create_timer(duration).timeout if is_instance_valid(player): player.speed = base_speed