extends Area2D @export var duration: float = 5.0 @export var jump_multiplier: float = 1.5 @onready var animation_player: AnimationPlayer = $AnimationPlayer func _on_body_entered(body: Node2D) -> void: if body.is_in_group("player"): animation_player.play("pickup") _apply_boost(body) func _apply_boost(player: Node) -> void: var base_jump = player.jump_velocity player.jump_velocity = base_jump * jump_multiplier await get_tree().create_timer(duration).timeout if is_instance_valid(player): player.jump_velocity = base_jump