package GameFunctionality; import java.util.ArrayList; import Infrastructur.Card; import Infrastructur.Deck; import Infrastructur.Player; public class Gamesystem { private final static int CARDS_PRO_ROUND = 4; private boolean gameIsGoing = false; private boolean hasGameEnded = false; private int playerCounter = 0; private int playerID = 1; private ArrayList playersList= new ArrayList<>(); private ArrayList> playerCards = new ArrayList<>(); private ArrayList playedCards; private Player playingPlayer; private Deck deck; public Gamesystem () { } public void addPlayer(String name) { Player player = new Player(playerID, name); playersList.add(player); playerCounter++; // if(playersList.size()>0){ playerID++; // } } public void removePlayer(int id_player) throws Exception { for(Player plr : playersList) { if(plr.getID() == id_player) { playersList.remove(plr); playerCounter--; return; } } // TODO Exception schreiben für nicht existierende ID's throw new Exception(); } public String[] getAllPlayers() { String[] allPlayers = new String [playersList.size()]; for(int i=0; i(); deck.createAndShuffleDeck(); for (int i=0; i