[gd_scene load_steps=16 format=3 uid="uid://cllmxp5oqhs5a"] [ext_resource type="Script" uid="uid://d00tcsqfapyp1" path="res://scripts/enemy.gd" id="1_4ra3w"] [ext_resource type="Texture2D" uid="uid://dnu1wi2o77q83" path="res://assets/Textures/CowboyEnemy.png" id="1_7p1mj"] [ext_resource type="Texture2D" uid="uid://bm00csi5uwmpy" path="res://assets/Textures/GunEnemy.png" id="2_md0e3"] [ext_resource type="AudioStream" uid="uid://bxahpfo3u13ej" path="res://assets/Sfx/mask-grunt-sound-38713.mp3" id="4_5uy6h"] [ext_resource type="AudioStream" uid="uid://mcywnc1a1hra" path="res://assets/Sfx/gun-shots-from-a-distance-5-96388.mp3" id="5_c4w8v"] [ext_resource type="Texture2D" uid="uid://lpxchvf7lpl6" path="res://assets/Textures/ShotFlare.png" id="6_xwavj"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_7p1mj"] radius = 192.0 height = 622.0 [sub_resource type="CircleShape2D" id="CircleShape2D_4ra3w"] radius = 2486.02 [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_5uy6h"] radius = 185.0 height = 620.0 [sub_resource type="Animation" id="Animation_5uy6h"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 1, 1, 1)] } [sub_resource type="Animation" id="Animation_4ra3w"] resource_name = "take_damage" length = 0.3 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Body:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.3), "transitions": PackedFloat32Array(1, 1), "update": 0, "values": [Color(1, 0, 0, 1), Color(1, 1, 1, 1)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_c4w8v"] _data = { &"RESET": SubResource("Animation_5uy6h"), &"take_damage": SubResource("Animation_4ra3w") } [sub_resource type="Animation" id="Animation_md484"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ShotFlare:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(1, 0.756863, 0.580392, 0)] } [sub_resource type="Animation" id="Animation_nenq2"] resource_name = "enemy_gun_shot_flare" length = 0.2 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("ShotFlare:modulate") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.0024982, 0.2), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [Color(1, 0.756863, 0.580392, 0), Color(1, 0.756863, 0.580392, 1), Color(1, 0.756863, 0.580392, 0)] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_ipns3"] _data = { &"RESET": SubResource("Animation_md484"), &"enemy_gun_shot_flare": SubResource("Animation_nenq2") } [node name="Enemy" type="CharacterBody2D"] scale = Vector2(0.2, 0.2) collision_layer = 8 collision_mask = 13 script = ExtResource("1_4ra3w") [node name="Body" type="Sprite2D" parent="."] texture = ExtResource("1_7p1mj") [node name="EnemyGun" type="Sprite2D" parent="Body"] position = Vector2(350, 175) rotation = -0.15708 texture = ExtResource("2_md0e3") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(-47, -17) shape = SubResource("CapsuleShape2D_7p1mj") [node name="PlayerDetector" type="Area2D" parent="."] collision_layer = 32 collision_mask = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerDetector"] position = Vector2(-1, 0) shape = SubResource("CircleShape2D_4ra3w") [node name="HitBox" type="Area2D" parent="."] collision_layer = 16 [node name="CollisionShape2D" type="CollisionShape2D" parent="HitBox"] position = Vector2(-50, -15) shape = SubResource("CapsuleShape2D_5uy6h") [node name="ShootRaycast" type="RayCast2D" parent="."] target_position = Vector2(2485, 0) collision_mask = 3 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_c4w8v") } [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("4_5uy6h") volume_db = 9.143 [node name="EnemyShotSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("5_c4w8v") [node name="ShotFlare" type="Sprite2D" parent="."] modulate = Color(1, 0.756863, 0.580392, 0) position = Vector2(500, 150) rotation = -0.191986 scale = Vector2(0.527778, 0.361111) texture = ExtResource("6_xwavj") [node name="AnimationPlayerGun" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_ipns3") } [connection signal="body_entered" from="PlayerDetector" to="." method="_on_player_detector_body_entered"] [connection signal="body_exited" from="PlayerDetector" to="." method="_on_player_detector_body_exited"] [connection signal="body_entered" from="HitBox" to="." method="_on_hit_box_body_entered"]