[gd_scene load_steps=16 format=3 uid="uid://bq1odbf3aipjg"]

[ext_resource type="Script" uid="uid://dlsggvm2k67kh" path="res://scripts/player.gd" id="1_3vyb7"]
[ext_resource type="Texture2D" uid="uid://bjs3op5jofojm" path="res://assets/Textures/CowboyMain.png" id="2_qhqgy"]
[ext_resource type="Texture2D" uid="uid://ckw8npwiqciqe" path="res://assets/Textures/Gun.png" id="3_dqkch"]
[ext_resource type="AudioStream" uid="uid://bepk2tr7ahqrs" path="res://assets/Sfx/086409_retro-gun-shot-81545.mp3" id="4_dqkch"]
[ext_resource type="Texture2D" uid="uid://lpxchvf7lpl6" path="res://assets/Textures/ShotFlare.png" id="5_qlg0r"]
[ext_resource type="AudioStream" uid="uid://bt8cj5mfwwids" path="res://assets/Sfx/clean-revolver-reload-6889.mp3" id="6_tuyoq"]
[ext_resource type="AudioStream" uid="uid://rgdm55v4k4ut" path="res://assets/Sfx/empty-gun-shot-6209.mp3" id="7_fjrip"]

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_qhqgy"]
radius = 36.0
height = 124.0

[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_dqkch"]
radius = 36.0
height = 124.0

[sub_resource type="Animation" id="Animation_tuyoq"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ShotFlare:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 0)]
}

[sub_resource type="Animation" id="Animation_qlg0r"]
resource_name = "shot_flare"
length = 0.2
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("ShotFlare:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.0102053, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 0.945098, 0, 1), Color(1, 1, 1, 0)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_fjrip"]
_data = {
&"RESET": SubResource("Animation_tuyoq"),
&"shot_flare": SubResource("Animation_qlg0r")
}

[sub_resource type="Animation" id="Animation_fjrip"]
resource_name = "Hurt"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 0, 0, 1), Color(1, 1, 1, 1)]
}

[sub_resource type="Animation" id="Animation_smehm"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Body:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}

[sub_resource type="AnimationLibrary" id="AnimationLibrary_ur7pv"]
_data = {
&"Hurt": SubResource("Animation_fjrip"),
&"RESET": SubResource("Animation_smehm")
}

[node name="Player" type="CharacterBody2D"]
collision_layer = 2
collision_mask = 57
script = ExtResource("1_3vyb7")

[node name="Body" type="Sprite2D" parent="."]
scale = Vector2(0.2, 0.2)
texture = ExtResource("2_qhqgy")

[node name="Gun" type="Sprite2D" parent="Body"]
position = Vector2(350, 180)
rotation = -0.174533
scale = Vector2(0.344421, 0.531273)
texture = ExtResource("3_dqkch")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-12, -4)
shape = SubResource("CapsuleShape2D_qhqgy")

[node name="Camera2D" type="Camera2D" parent="."]

[node name="HitBox" type="Area2D" parent="."]
collision_layer = 4
collision_mask = 8

[node name="CollisionShape2D2" type="CollisionShape2D" parent="HitBox"]
position = Vector2(-12, -4)
shape = SubResource("CapsuleShape2D_dqkch")
debug_color = Color(0.965523, 0.158914, 0.253109, 0.42)

[node name="CameraRemoteTransform" type="RemoteTransform2D" parent="."]

[node name="ShootRaycast" type="RayCast2D" parent="."]
position = Vector2(26, 1)
target_position = Vector2(700, 0)
collision_mask = 9
collide_with_areas = true

[node name="ShotFlare" type="Sprite2D" parent="."]
modulate = Color(1, 1, 1, 0)
position = Vector2(100, 31)
rotation = -0.191986
scale = Vector2(0.124247, 0.0768767)
texture = ExtResource("5_qlg0r")

[node name="ShootSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("4_dqkch")

[node name="ReloadSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("6_tuyoq")

[node name="EmptyGunSound" type="AudioStreamPlayer2D" parent="."]
stream = ExtResource("7_fjrip")

[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_fjrip")
}

[node name="ReloadTimer" type="Timer" parent="."]
wait_time = 3.0
one_shot = true

[node name="AnimationPlayerHurt" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_ur7pv")
}

[connection signal="body_entered" from="HitBox" to="." method="_on_hit_box_body_entered"]
