[gd_scene load_steps=4 format=3 uid="uid://cum0sxo2wf3tf"]

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[sub_resource type="RectangleShape2D" id="RectangleShape2D_a4c8a"]
size = Vector2(907, 379)

[sub_resource type="RectangleShape2D" id="RectangleShape2D_vawxs"]
size = Vector2(372, 529)

[node name="StaticBody2D" type="StaticBody2D"]

[node name="House3" type="Sprite2D" parent="."]
texture = ExtResource("1_gqdrc")

[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(-1.5, 269)
shape = SubResource("RectangleShape2D_a4c8a")

[node name="CollisionShape2D2" type="CollisionShape2D" parent="."]
position = Vector2(-267, -186.5)
shape = SubResource("RectangleShape2D_vawxs")
